Monday, 23 July 2018
Sleepwalker
This platformer is very
novel. The idea is simple, you just need to guide your master through various
obstacles without waking him up. There's enemies to bop, there's traps to
disarm and there's walls to scale which wouldn't be humanly possible. It’s also
fiendishly difficult. Guiding the sleepwalker is done by pushing him forwards
and backwards and by giving him a good kick up the arse. Surprisingly, this
doesn’t wake him up. Instead of a health bar there is a conscious meter which
shows how close the sleepwalker is to being woken up. The developers could have
added the kicks to the meter but perhaps they thought that the game was difficult
enough. But surely if you’re in that much danger you’d want to wake up anyway? There's
only five levels but there are bonus levels and the whole game was only created
to raise money for charity. Unfortunately, there’s no sound in the emulator
which means that Lenny Henry’s comic expressions are thrown out. There’s also
an issue with rivers; they don’t seem to load properly which makes the
graveyard level very difficult.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment