Monday 23 July 2018

Sleepwalker

This platformer is very novel. The idea is simple, you just need to guide your master through various obstacles without waking him up. There's enemies to bop, there's traps to disarm and there's walls to scale which wouldn't be humanly possible. It’s also fiendishly difficult. Guiding the sleepwalker is done by pushing him forwards and backwards and by giving him a good kick up the arse. Surprisingly, this doesn’t wake him up. Instead of a health bar there is a conscious meter which shows how close the sleepwalker is to being woken up. The developers could have added the kicks to the meter but perhaps they thought that the game was difficult enough. But surely if you’re in that much danger you’d want to wake up anyway? There's only five levels but there are bonus levels and the whole game was only created to raise money for charity. Unfortunately, there’s no sound in the emulator which means that Lenny Henry’s comic expressions are thrown out. There’s also an issue with rivers; they don’t seem to load properly which makes the graveyard level very difficult. 

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